![]() ![]() More specifically on the lower side of (lets say ) luck, with the repeatability of laser shots, gates do not fit what I would expect of a normal distribution, centred on 13%. When I compare the deviation from normal I log thousands of spin results by simply counting the number of new and duplicate part I get in every 100 spins and how often I get a gate part hit using a multiplier. ( that is assuming that gate spins yield and multiplier yield are set at the 13% quoted.Ĭomparing 2 events like you have will not give you enough data to make a conclusion. the only reason using 100 spin gives a disadvantage over all is when you have less than 6 part to get then you are wasting multipliers. The first spin being 100 spins would be fine. It does not store any personal data.Click to expand. The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. The cookie is used to store the user consent for the cookies in the category "Performance". This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Other. ![]() The cookies is used to store the user consent for the cookies in the category "Necessary". ![]() The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly. The monsters are getting stronger in every rift. The waves may be different depending on the type of portal selected. If we have a portal with modules, it is absolutely necessary to choose this portal. We choose one of them (in our opinion the best) In the first place, if we have such a possibility, we choose a portal with a weapon.Īfter completing the rift, a window will appear with three items to choose from. There are 2 portals to choose from in each slot. In Rift 5, 10, 15, etc, there is only one wave with the boss. Afterwards, you get your rewards.Įach rift consists of 3 waves. At the last rift (45th), the Final Boss attends you! Defeat the Final Boss or die and lose. Your HP recover by 50% after each mini-boss. Repeat the steps, there are 45 Rifts in total with a mini-boss at every 5th rift. If you leave the gate, you will be able to continue from where you left off, with the same configuration and HP remaining.Ħ. There will be an manage tab in the event window where you can manage your equipment. The next 2 gates appear as well as an exit gate in case you want to leave. ![]() Ammunition does not require a choice and various ammo will be randomly given to the player.ĥ. Once all NPCs have been defeated, choose one out of 3 Bounties – the one that you choose will immediately be equipped on your ship (if your slots are full, it goes into the Astral Ascension inventory).Ĥ. Enter the rift and fight through 3 waves of NPCsģ. However, the NPCs for the Rift will be stronger than normal.Ģ. – A frenzied Bounty type means that there is a higher drop rate for strong, high level equipment. – A normal Bounty type means that there is a lower drop rate for strong, high level equipment All Bounty types (except HP recover) have 2 tiers – Normal and Frenzied. So you can chose between various types of Bounties which can be Weapons, Generators, Ammunition, Unstable Modules, or HP recover. There are different possible types of rewards (called Bounties) that are randomly chosen for each gate. The gates differ in the rewards that can be obtained from the respective Rift. Choose your gate and your Bounty: Choose one out of two gates. You can however, obtain final rewards which will be given to you depending on how far you progress in Astral Ascension.ġ. Any equipment obtained from this Astral Ascension is also loaned and cannot be kept outside of this game mode. Instead you will be back to controlling your own ship. Once you are defeated, that same ship will NOT be available for you anymore. The ship that you select and all of the items equipped (including Drone) is „loaned“ to you for the entirety of your run. PROJECTS IN ASSEMBLY (no projects this time): APPEARANCE In the resource portal, you will receive an Atlas Shard which you can use for projects in the assembly. To create a gate, we need a Astral CPU SHIP ![]()
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