![]() ![]() Fixed action skill books being in the wrong category for traders. Fixed constant "You are protected from radiation" spam with hazmat suit and radiation ready mods. Fixed Bob offering Electric Traps 3 too early. Fixed overlapping text/icons in the bottom right of the UI for collected items Fixed exploding arrows/bolts not stacking. Fixed crowbar not having bonus against some POI end loot chests. Fixed timer disparity on sprains between the buff in the bottom left and what is shown on the players buffs screen. Fixed random NRE with trader quest rewards (this was a loot group fix, not a quest fix, so it should NOT cause a save reset). Fixed incorrect hand item on ranged zombies, and spit starting too far away from the zombie so it may appear invisible. Fixed some incorrect hand items on zombies for when they get their legs blown off and turn into crawlers. Fixed traders selling incorrect quality levels for tools, weapons and armor. ![]() Fixed Improved Heating Element not being installable in things. Fixed UI display on lucky goggles since the digging thing works now. Fixed the workbenches perk being purchasable when the player is a laborer, when they don't need to buy it. Fixed clay bucket turning into a normal bucket when filled and then emptied. I tried it on my YT save and didn't get reset, but a new save is always recommended. Just to remind folks, as it has been asked in the past, this is for 21.1 (not 21.0) and saves SEEM ok. I've had a quick run through zombie loot and can't find anything that might break the game, so I figure it's safe for all of you to have access to. Build 21 is ready! The testers had a version without the zombie loot, and everything seems to be running well. ![]()
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